Go to page 1 ... 12, 13, 14, 15, 16, 17, 18 ... 22
  Forum » General » New simulator and updates season 4 Date
Username
3 msgs.
Ball boy
i will wait for next season 09/09/2011 16:09
  - Div/Gr
Username
3 msgs.
Ball boy
i will wait for next season
09/09/2011 16:10
  - Div/Gr
Username
6256 msgs.
Golden Ball
Thought I'd post the outstanding questions again? I've also messaged @rand the list in case he's not looking at the thread he asked us to post in.

I thought I'd keep a list of questions for you so you don't miss any

1) How long do you think it will take to get 8000 points
Are you immune to hostile clauses until you get 8000 points r can you still be hostiled after 10 days.
2) How will new attributes be assigned, can I end up with an ave 80 CF who's great at tackling but can't hit the goal.
3) What about lesser attributes that some managers have been carefully training up over a long time. (like speed and technique for defenders)
4)Training was very low on the beta server. I havent seen a player increase by more than 0.15, is that how training will be or was that just a bug?
5) will player's FC change? (you will be basing the attributes on average, so players with maxed out attributes right now will have these attributes decrease. Will this lead to a FC change?)

6) And another question: Once the players have been converted according to his Average, will his new attributes (strength, feint, ball steal, aggression, speed etc) be randomly assigned to them. In other words you say a player with a 60 Average with high Ball Steal attribute - Is that attribute then randomly assigned to all players (or I guess defenders and mids in this case).

7) The progression for the players on our squad will stay the same and the new stats calculated with be from each player at full health right?

8) What will happen to converted star players

9) I understood that to mean only the new attributes would be calculated from a players average. Current attributes that are to be kept will stay the same. Is this correct

10) He said "No, current attributes will not be converted, only average" - I presume from that - a 0 strength player now in this sim will not be a 0 strength player in the new sim - i.e the attribute will not be converted (moved) over - only the average, and all new attributes will be assigned to that average.

11) Abilities - so if the players already got an experience lets say of 30 before the new simulator was created ... so when next season start we well be able to increase the goal -scoring ability by 30..?

12) Also @Internat thank you for the clarification, but if you drop below 8000 does that mean from then on will it be impossible to be hostiled?

13) To add to this, what happens to the players of managers, who register and never return ? Would it be possible to hostile their players or not ?

Edited by grantis45 09-09-2011 17:15
09/09/2011 17:14
  - Div/Gr
191 msgs.
Substitute
I'm a little worried about the new simulator, what if it need a plugin like java or adobe flash play or something..
And the Mega Byte can be heavy and some user's doesn't have enough Mega Bytes to open a page such as heavy once, it going to crash within a minutes
so, let's just hope it doesn't need heavy Mega Byte or worst Kilo Bytes.
09/09/2011 18:20
  - Div/Gr
Username
8 msgs.
Cadet
So correct me if I'm wrong but what I'm getting from this is that my team of 18 and 19 year olds that I've spent the last three and a half months carefully selecting and training is going to have completely different attributes when I wake up one day next week? And a handful of people who play the game have been knowing this was going to happen for weeks if not months?

Again, correct me if I'm wrong, but that's ridiculous.
09/09/2011 18:46
  - Div/Gr
Username
6256 msgs.
Golden Ball
Who knows, but there's no answers coming to any difficult questions. 09/09/2011 19:29
  - Div/Gr
383 msgs.
First-team player
I really think that in the new season we should be able to interact with player and get feedback. Knowing their thought or stuff 09/09/2011 19:59
  - Div/Gr
Username
4257 msgs.
Best scorer
Namester said:
I'm a little worried about the new simulator, what if it need a plugin like java or adobe flash play or something..
And the Mega Byte can be heavy and some user's doesn't have enough Mega Bytes to open a page such as heavy once, it going to crash within a minutes
so, let's just hope it doesn't need heavy Mega Byte or worst Kilo Bytes.


mega byte is worst then kilo bytes my friend... so its kb or worst Mb
09/09/2011 20:58
  - Div/Gr
191 msgs.
Substitute
Point taken, it's mainly on the the Simulator's source which is. I'm sure it's going to point on Kilo Byte.. you're right Kilo-Byte is before so, don't need to worry much on Mega Byte.. PC can handle it. 09/09/2011 21:04
  - Div/Gr
64 msgs.
Rookie
solirocket said:
It looks like this thread will be managers helping themselves instead of admins answering questions.

Scouts will be less powerful than they are right now, but they will be very important. The new managers who reach 8000 will still not know the importance of high prog players and might not have them resigned. Also, free youth will be a big thing...this will decrease with time as more people hit the 99% scout. However, the good thing is that you wont be able to hostile players from those managers who spend 5 minutes on SM then leave.

Still no answer to my 2 questions from an admin:

will FC of players change?
is training going to be as fast as it is right now?


so its gonna be like no free agents,no cheap/easy hostile clauses, rare juniors....whats next ?
09/09/2011 21:07
  - Div/Gr
     
Go to page 1 ... 12, 13, 14, 15, 16, 17, 18 ... 22
15