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  Forum » General » New simulator and updates season 4 Date
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2737 msgs.
Best scorer
Training was very low on the beta server. I havent seen a player increase by more than 0.15, is that how training will be or was that just a bug?

I was not able to see the game simulations (a few others had the same problem). Is that gonna be fixed or will we just have stats to analyze games from?

will player's FC change? (you will be basing the attributes no average, so player with maxed out attributes right now will have these attributes decrease. Will this lead to a FC change?)
07/09/2011 13:58
  - Div/Gr
Username
715 msgs.
MVP of the game
Great job guys!

As with all things that get a huge overhaul, kinks need to be worked out during the first few weeks.

I still have not been able to even sign into the Beta server, but I'm sure it's a much better experience over all (and currently, it's a pretty good experience).
07/09/2011 14:06
  - Div/Gr
Username
3363 msgs.
Best scorer
Just to ask Soli's question again, will progression and forecast change in the conversion process? 07/09/2011 14:23
  - Div/Gr
Username
3363 msgs.
Best scorer
And another question: Once the players have been converted according to his Average, will his new attributes (strength, feint, ball steal, aggression, speed etc) be randomly assigned to them. In other words you say a player with a 60 Average with high Ball Steal attribute - Is that attribute then randomly assigned to all players (or I guess defenders and mids in this case).

To further that question - say a player that has a low Ball Steal value, will he then have another attribute that is high to balance out his attributes?
You say he will then be high in speed or pass or whatever. Is that always the case then?
Tx

Edited by GunnerNic 07-09-2011 14:34
07/09/2011 14:32
  - Div/Gr
39 msgs.
Child's coach
Thanks for the replies...

@internat said:
Thats because you don't follow the spanish league But yes, result will be more realistic. Or at least we hope so.

lol, I think everyone would follow it if there were that many goals each week
Good to hear that things will hopefully become more realistic though, looking forward to it.

@internat said:
This game can't be realistic in such way. There's no country in the world with such a high number of teams, differences between divisions in players' level and wages must be high enough to grant the difficulty of playing.

OK, I see and I agree that a difficulty gradient must be maintained. Would it not be possible to simply readjust the pricing applied to everything though? That way things could be brought into a more sensible cost range while still maintaining the difficulty increase.

For example if we were to just remove a zero from everything we would see Div6 teams earn £100k instead of £1M per game with players of around £500k instead of £5M and similarly the Div4 players would come down from £100M to £10M, it all stays relative.
I know it may not be quite that simplistic but I hope you understand what I mean

Mik
07/09/2011 14:39
  - Div/Gr
Username
7679 msgs.
Golden Ball
-1
if simulator is like when I saw it I think it's too early
07/09/2011 14:44
  🦊3773™ - Div1/Gr1
Username
77 msgs.
Rookie
exactly, and please consider the mobile viewers. 07/09/2011 14:47
  - Div/Gr
Username
13 msgs.
Cadet
I have no comment about new stimulator nw, I hope I will comment when I how it works bt no doubt, you have done a great job, more power to elbow. 07/09/2011 14:48
  - Div/Gr
191 msgs.
Substitute
Awesome, thank you SM!
Just can't wait
07/09/2011 14:50
  - Div/Gr
Username
13 msgs.
Cadet
I have no comment about new stimulator nw, I hope I will comment when I see how it works bt no doubt, you have done a great job, more power to elbow. 07/09/2011 14:50
  - Div/Gr
     
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