| Forum » Suggestions » 30 Day login clause | Date | |
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Golden Ball
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To compliment the 8000 experience rule for hostiling, what about a clause that says if the manager has been inactive for 30 days, their players become free to hostile? Might encourage people to come back as well |
02/10/2011 06:47 |
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International
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^^^ +1 too many good players are going waste.. |
02/10/2011 09:05 |
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Golden Ball
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I'm replying to myself in the hopes that more people see this thread |
02/10/2011 13:52 |
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I like this idea, but suspect they removed this possibility for a reason :/ | 02/10/2011 15:21 |
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Gay. | 02/10/2011 15:50 |
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Maybe they removed it because hostiling from inactive players is like hostiling from system bot. As there were many teams that didn't had enough players to play a match which led to lot of cribbing when managers got 0 revenue ... | 02/10/2011 15:56 |
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That's actually a really good reason, the only thing that concerns me about that is that not all the players on someone's team are worth purchasing, rarely any in fact. Maybe make the time before teams become system bots sooner. Just seems that a lot of players go to waste, and the ones that remain will really only be purchasable by managers with heaps of cash which I feel will create a disadvantage for new managers. There's still a lot of players out there, but at the moment, coach sec. seems to find few if any, and those he does find are often either system bot players or belong to managers with no experience and even worse, managers with no experience who probably never will have any. Seems to me that the only ones left will be players that belong to experienced managers, and those managers should be at a point where they are paying their players enough to make those kinds of purchases very expensive. Which ever way you look at it, doesn't seem to be a good outcome at this stage. All the managers that have stuck around had to deal with hostiling, some more than most, but they got over it and the best ones are still here. Personally, I think we should go back to the 10 day rule, or if it still upsets people, make it longer (like 30 days [Edit] Happy 100th Post Me! Edited by practicesquad 02-10-2011 17:45 |
02/10/2011 17:44 |
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practicesquad said: That's actually a really good reason, the only thing that concerns me about that is that not all the players on someone's team are worth purchasing, rarely any in fact. Maybe make the time before teams become system bots sooner. Just seems that a lot of players go to waste, and the ones that remain will really only be purchasable by managers with heaps of cash which I feel will create a disadvantage for new managers. There's still a lot of players out there, but at the moment, coach sec. seems to find few if any, and those he does find are often either system bot players or belong to managers with no experience and even worse, managers with no experience who probably never will have any. Seems to me that the only ones left will be players that belong to experienced managers, and those managers should be at a point where they are paying their players enough to make those kinds of purchases very expensive. Which ever way you look at it, doesn't seem to be a good outcome at this stage. All the managers that have stuck around had to deal with hostiling, some more than most, but they got over it and the best ones are still here. Personally, I think we should go back to the 10 day rule, or if it still upsets people, make it longer (like 30 days [Edit] Happy 100th Post Me! Edited by practicesquad 02-10-2011 17:45 I like it now better. More transfers should be through market than through hostiles. Most players that go through hostiles are those that come up in progression searches. This just leads to inflation of players (as was mentioned in another thread) and eventually we will have teams fielding 99 avg line-ups. I dont think keeping it like last sim is the right way to go. You shouldn't always have a high progression player in the position you want ready for hostile. It should be harder to get those players, so you gotta go to market and try your luck...or just pay big cash to get these players. EDIT: All of you experienced managers have seen the market forum last season. Barely anyone gets something sold by posting in there...why? because people dont look there. They just use the coach sec and hostile high prog players...and it was easy to find these players, many for not so much of a high price. So managers who were looking to sell some players were not able to get good prices for them because the market was already full virtually (from players that coach sec finds). The only thing that this sim changes is that its harder to get those high prog players...other than that, any average you will be looking for will probably be in market. Edited by solirocket 04-10-2011 14:23 |
04/10/2011 14:18 |
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Inflation! | 04/10/2011 16:01 |
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You want to see inflation? Check out some of the auctions that go down everyday. Look at the prices they're at then the similar transactions. I've actually raised the amount I'm willing to pay for hostiling by 200%, simply because I know the risk of getting a crap player for nearly the same price. I agree it should be harder to get good players and that's fine, but don't tell me that prices will fall as a result because that doesn't make any sense. Supply vs. demand friends Besides, do you really want the cashed up managers going to the market? Seriously once they do, and I've been outbid $50m 3 times in the last 2 days, players of any quality will be impossible to get for new managers. Then we'll end up with more of a gap between the old and new. Perhaps, and it may already be the case, players should only be able to buy from teams in the divisions adjacent to them? This would prevent a gap in team quality, and would keep markets cheaper for new managers in lower divisions. If you applied the same rule to hostiling, you'd probably fix that problem too. Edited by practicesquad 05-10-2011 09:55 |
05/10/2011 09:47 |
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